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Title: Learning from games vs learning from computer simulations: how a staged approach could solve systemic learning challenges.

Synopsis: The philosophical foundation behind learning in games is certainly not unified in the academic literature. In the tradition of curriculum development, games are approached as experiential learning tools for ‘known’ knowledge to learners. In the tradition of policy games, the approach is to jointly learn from the play, without knowing what will be learned. Computer simulations are used widely to inform the user of potential future states too. 

When dealing with large scale systems change, all of these three perspectives need to be used together in the right way to achieve impact. In this talk, I will share some experiences from working in different systems, like transport and health care, and what we can learn methodologically.

Speaker: Sebastiaan Meijer is a full professor of Health Care Logistics at KTH Royal Institute of Technology, Stockholm, Sweden, and head of the Department of Biomedical Engineering and Health Systems. He is also vice-dean for the School of Engineering Sciences in Chemistry, Biotechnology, and Health at KTH. Meanwhile, he was part-time associated with the Delft University of Technology, The Netherlands. He leads GaPSlabs: a multi-disciplinary center for gaming and participatory simulation in complex systems like transport, logistics, health care, urban development, and energy. His main interests are in design methods for such systems, and how different methodologies shape decisions by authorities that manage complex multi-layered organizations and loosely coupled services. Gaming simulation in this sense is used for hypothesis testing, studying behavior, knowledge, and cognition, and designing new practices and procedures. Validity aspects of this type of research are his special interest, as well as multi-method simulation.

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